HTML5 Canvas Cheat Sheet
HTML5 Canvas Element
Html5 canvas element
<canvas id="myCanvas" width="500" height="300">
Html5 canvas element with fallback content
<canvas id="myCanvas" width="500" height="300"> your browser doesn't support canvas! </canvas>
2d context
var context = canvas.getContext('2d');
Webgl context (3d)
var context = canvas.getContext('webgl');
Shapes
Draw rectangle
context.rect(x, y, width, height); context.fill(); context.stroke();
Fill rectangle shorthand
context.fillRect(x, y, width, height);
Stroke rectangle shorthand
context.strokeRect(x, y, width, height);
Draw circle
context.arc(x, y, radius, 0, Math.PI * 2); context.fill(); context.stroke();
Styles
Fill
context.fillStyle = 'red'; context.fill();
Stroke
context.strokeStyle = 'red'; context.stroke();
Linear gradient
var grd = context.createLinearGradient(x1, y1, x2, y2); grd.addColorStop(0, 'red'); grd.addColorStop(1, 'blue'); context.fillStyle = grd; context.fill();
Radial gradient
var grd = context.createRadialGradient(x1, y1, radius1, x2, y2, radius2); grd.addColorStop(0, 'red'); grd.addColorStop(1, 'blue'); context.fillStyle = grd; context.fill();
Pattern
var imageObj = new Image(); imageObj.onload = function() { var pattern = context.createPattern(imageObj, 'repeat'); context.fillStyle = pattern; context.fill(); }; imageObj.src = 'path/to/my/image.jpg';
Line Join
context.lineJoin = 'miter|round|bevel';
Line Cap
context.lineCap = 'butt|round|square';
Shadow
context.shadowColor = 'black'; context.shadowBlur = 20; context.shadowOffsetX = 10; context.shadowOffsetY = 10;
Alpha (Opacity)
context.globalAlpha = 0.5; // between 0 and 1
Color Formats
String
context.fillStyle = 'red';
Hex Long
context.fillStyle = '#ff0000';
Hex Short
context.fillStyle = '#f00';
RGB
context.fillStyle = 'rgb(255,0,0)';
RGBA
context.fillStyle = 'rgba(255,0,0,1)';
Paths
Begin Path
context.beginPath();
Line
context.lineTo(x, y);
Arc
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);
Quadratic curve
context.quadraticCurveTo(cx, cy, x, y);
Bezier curve
context.bezierCurveTo(cx1, cy1, cx2, cy2, x, y);
Close Path
context.closePath();
Images
Draw Image with default size
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, x, y); }; imageObj.src = 'path/to/my/image.jpg';
Draw image and set size
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, x, y, width, height); }; imageObj.src = 'path/to/my/image.jpg';
Crop image
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, sx, sy, sw, sh, dx, dy, dw, dh); }; imageObj.src = 'path/to/my/image.jpg';
Text
Fill Text
context.font = '40px Arial'; context.fillStyle = 'red'; context.fillText('Hello World!', x, y);
Stroke Text
context.font = '40pt Arial'; context.strokeStyle = 'red'; context.strokeText('Hello World!', x, y);
Bold Text
context.font = 'bold 40px Arial';
Italic Text
context.font = 'italic 40px Arial';
Text Align
context.textAlign = 'start|end|left|center|right';
Text Baseline
context.textBaseline = 'top|hanging|middle|alphabetic|ideographic |bottom';
Get Text Width
var width = context.measureText('Hello world').width;
Transforms
Translate
context.translate(x, y);
Scale
context.scale(x, y);
Rotate
context.rotate(radians);
Flip Horizontally
context.scale(-1, 1);
Flip Vertically
context.scale(1, -1);
Custom Transform
context.transform(a, b, c, d ,e, f);
Set Transform
context.setTransform(a, b, c, d ,e, f);
Shear
context.transform(1, sy, sx, 1, 0, 0);
Reset
context.setTransform(1, 0, 0, 1, 0, 0);
State Stack
Push State onto Stack
context.save();
Pop State off of Stack
context.restore();
Clipping
Clip
// draw path here context.clip();
Image Data
Get Image Data
var imageData = context.getImageData(x, y, width, height); var data = imageData.data;
Loop Through Image Pixels
var imageData = context.getImageData(x, y, width, height); var data = imageData.data; var len = data.length; var i, red, green, blue, alpha; for(i = 0; i < len; i += 4) { red = data[i]; green = data[i + 1]; blue = data[i + 2]; alpha = data[i + 3]; }
Loop Through Image Pixels With Coordinates
var imageData = context.getImageData(x, y, width, height); var data = imageData.data; var x, y, red, green, blue, alpha; for(y = 0; y < imageHeight; y++) { for(x = 0; x < imageWidth; x++) { red = data[((imageWidth * y) + x) * 4]; green = data[((imageWidth * y) + x) * 4 + 1]; blue = data[((imageWidth * y) + x) * 4 + 2]; alpha = data[((imageWidth * y) + x) * 4 + 3]; } }
Set Image Data
context.putImageData(imageData, x, y);
Data URLs
Get Data URL
var dataURL = canvas.toDataURL();
Render Canvas with Data URL
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, 0, 0); }; imageObj.src = dataURL;
Composites
Composite Operations
context.globalCompositeOperation = 'source-atop|source-in|source-out|source-over|destination-atop|destination-in|destination-out|destination-over|lighter|xor|copy';